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Fortress War - Fortress NPC - Guard/Fortress Monster Comments ()   Views:

Fortress NPC management Fortress administrator Fortress clerk/combat assistant Blacksmith/trainer Guard/fortress monster

Guards are NPCs responsible for security of the fortress. Authorities of use and positioning the guards are restricted to the guild master (the commander at the fortress war) and the fortress war administrator. Types of the guards are defined for positioning at each fortress: The levels of the guards and the mobilizers are as follows:

There are two types of the guards: Stationary and mobile patrol guards. Up to 30 guards can be positioned at the large fortress; and up to 15 at the small fortress.
Use the guard-mobilization orders to position the guards: Click the left mouse button at the locations to position the guards.
(The guards can be positioned at the areas indicated with yellow circles only. If the areas are indicated with red circles, guard positioning is cannot be made.) The guards can only be positioned during the preparation period for the fortress war; they are not allowed to be positioned over the structures. Further, it is not allowed to position the guards at fortresses other than those under occupation.

Press D button on Target window of the guards, and OK button on Verify window to lay the guards off.
Authorities for laying the guards off are restricted to the guild master (the commander at the fortress war) and the fortress war administrator.
Any guards killed in action are not regenerated, but eliminated.

The guards are of friendly relationship with the fortress-occupying guild and its alliance guild, and shall not be forcibly attacked independent upon periods of fortress war and occupation. Members of a guild other than fortress-occupying guild and its alliance guild are allowed to forcibly attack the guards. If a user is a member of a foe guild, or a killer, the user is attacked by the guards. (A killer member of a fortress-occupying guild or its alliance guild is free from attack.)

A fortress monster is a symbol of a fortress, and authorities for mobilizing the monsters at the fortress war are restricted to the guild master (the commander at the fortress war).
There are two types of the fortress monsters: Production monsters fabricated at the fortress; and monsters for sale available from the fortress clerk.

The production monsters are fabricated by the blacksmith inside the fortress.
The fabricated fortress monsters can only be employed within the concerned fortress.
The monsters fabricated at the fortresses are as follows:

The monsters for sales are available from the fortress clerks in respective large cities, and can be employed at any fortresses.
The monsters available of purchase at the cities are as follows:

The level of the fortress monster is identical with that of the mobilizer, and each monster bears capability of that of giant monster.
A fortress monster automatically disappears when HP of the monster decreased down to zero, or at 20 minutes after mobilization.


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